Card Games by Sudarev — how to play
Games in this app — tap a game to see its rules.
Thousand
- 24 cards (9 to ace), 7 each, 3 to the kitty. First to 1000 wins.
- Card points: ace 11, ten 10, king 4, queen 3, jack 2. The ten beats the king.
- Bidding: the player after the dealer starts at 100, then +5 or +10, or pass. Without a marriage — no more than 120.
- The winner of the bid takes the kitty and gives one card to each opponent. Follow suit; if you cannot, play a trump.
- A marriage is a king and queen of one suit: ♠ 40, ♣ 60, ♦ 80, ♥ 100. Declare it by leading one of them after you have taken a trick — that suit becomes trumps.
Preference
- 32 cards (7 to ace), 10 each, 2 to the talon. Pool of 10.
- Bidding: 6♠ < 6♣ < 6♦ < 6♥ < 6 no trump < 7♠ … < 10 no trump. Misère sits between 8 and 9, only as your first bid.
- The winner takes the talon, discards 2 cards and names the contract. Opponents whist or pass.
- Follow suit; if you cannot, play a trump. If everyone passes, it is a passing game: take as few tricks as you can.
- Make it — score to the pool (6 — 2, 7 — 4, 8 — 6, 9 — 8, 10 and misère — 10). Fall short — to the mountain, whisters get whists.
101
- 36 cards, 5 each. Play a card of the same suit or the same rank as the top card.
- A queen goes on anything and changes the suit. A six makes the next player draw one, a seven two, the king of spades four — and they miss a turn. An ace just skips the next player.
- Nothing to play — draw a card; if it fits, you may play it at once.
- Whoever runs out of cards closes the round. Others score the cards left in hand: 6–10 face value, jack 2, queen 3, king 4, ace 11. Finishing on a queen gives you −20.
- Reach 101 and you lose — the lowest score wins. Exactly 101 resets you to zero.
Goat
- Four players, two teams: you and Anya against Mikhalych and Rafik. 36 cards, 9 each.
- Trumps are the suit of the dealer's last card. Follow suit; if you can't, play any card.
- Points: ace 11, ten 10, king 4, queen 3, jack 2. 120 in total.
- The team with 61+ takes the deal: 1 point; 2 if opponents have under 31; 4 if they took no tricks. 60–60 makes the next deal worth more.
- First team to 12 wins. The losers are the goats.
Bluff
- All 36 cards are dealt. Four of a kind leave your hand by themselves.
- The starter names a rank and puts 1–3 cards face down — you may lie.
- The next player either believes and adds 1–3 cards, or calls "Bluff!" and turns over the last ones.
- A liar takes the pile. If it was the truth, the doubter takes it. Whoever was right starts the next round.
- Get rid of your cards without being caught and you are out. The last one holding cards loses.
King
- Four players, each on their own. 32 cards, 8 each. You must follow suit.
- Seven "don\'t take" deals: tricks, hearts, boys (J and K), girls (Q), the last two tricks, the King (K♥) and the Mash-up — all at once.
- In Hearts, King and Mash-up you may not lead hearts while you have other suits. Discard the King as soon as you can\'t follow suit.
- Then four trump deals: the leader picks trumps, every trick is +6. If you can\'t follow suit, you must trump.
- After 11 deals the highest score wins.
Bura
- One on one, 36 cards. Each player holds 3; trumps are the face-up card under the deck.
- Lead 1–3 cards of one suit. Your opponent plays the same number: beats each one (higher of the suit or a trump) and takes the trick, or discards — then the trick is yours.
- After each trick both draw back to three, the taker first. The taker leads next.
- Points: ace 11, ten 10, king 4, queen 3, jack 2. Over 60 wins the deal: 1 point; 2 if the opponent has under 31; 3 if they took no tricks.
- First to 7 wins.
Nines
- Four players, 36 cards, 9 each. Whoever holds the nine of diamonds starts.
- Build a row for each suit: first the nine, then neighbouring cards of that suit — up to the ace and down to the six.
- If you can\'t play, you pass and take a penalty chip.
- The first to get rid of all cards wins the deal. Everyone else is penalised for cards left and chips.
- Five deals. The lowest penalty wins.
Hearts
- Four players, 52 cards, 13 each. Before each deal everyone passes 3 cards: left, right, across, and every fourth deal no pass.
- The two of clubs leads. Follow suit; if you can\'t, play any card.
- Each heart is 1 penalty point, the queen of spades 13. Hearts can\'t be led until someone has discarded one.
- Take every heart and the queen — shoot the moon: you get 0, everyone else 26.
- The game ends at 100. The lowest score wins.
Klondike
- Move all cards to the four foundations — by suit, from ace to king.
- Build columns down in alternating colours. Only a king can go into an empty column.
- Tap a card and it moves to the best place by itself — or drag it with your finger.
- Draw 1 or 3 cards from the stock; when it runs out, turn the waste over.
Spider
- Build 8 runs from king to ace of one suit — a finished run leaves the table by itself.
- A card goes on any card one rank higher. You can move only a run of one suit in order.
- Tap the stock to deal one card to every column. You cannot deal while a column is empty.
- Start with 1 suit — it is the easiest. 4 suits is for masters.
FreeCell
- All cards are face up. Move them to the four foundations — by suit, from ace to king.
- Build columns down in alternating colours. Any card can go into an empty column.
- The four cells at the top left hold one card each.
- You can move a whole run if there are enough free cells and empty columns.